If you’re like me, you grew up playing Pokémon until you hit high school when you discovered first-person shooters. I tried getting back into Pokémon years later but disconnected to all of the new titles. So I traded in cute and cuddly Pokémon training for dark and gritty demon slaying when I discovered Shin Megami Tensei, the OG team-building RPG.
Pokémon Snap was released in 1999, and over the last 20 years, it’s the only game in the franchise that I find myself coming back to time and time again. I’d say about once a year, I spend a lazy weekend afternoon playing through this short, yet sweet adventure, and each time, I love it even more. And I’m obviously not the only one, because when Nintendo finally announced a long overdue sequel last week, the reactions all over the Internet showed just how loved this spinoff game is. Honestly, I never need a reason to revisit Pokémon Snap, but the announcement of the sequel just gives me even more of an excuse to jump right back into the best game in the series. Let’s have a look at what made this game so special, and what the new game can do to both recapture the magic of the original, while also improving and expanding on it.
Since they were released in 1999 (Japan) and 2000(US), Pokemon Silver, Gold and Crystal have shaped the franchise in more ways than I think we recognize sometimes. If you have any love for Pokemon, take a trip with me and let’s pay tribute to the games that truly built some of the best features in the series.