By Brian Wells Normally, when I think of a cooperative game I can play with a friend who lives in another state, all that comes to mind are looter-shooters like Destiny and Borderlands. And then I learned about The Blackout Club from a friend. The Blackout Club is a first-person game released in 2019 by Question Games for the PC, PS4 and Xbox One. The game is centered around a group of teenage friends who are…
It isn’t often that a game comes out of the ether and surprises the world by becoming a phenomenon over night. So much of our year is spent tracking release dates (and pushed back release dates) that any game that doesn’t fit that schedule is looked over in favor of larger releases. Enter Fall Guys. A game filled to the brim with fun for the sake of fun and a love of gaming with others that shines through on every stage … for the most part.
My friend took me golfing over the weekend in the Cleveland area. I thought it was just going to be the two of us playing and it would be a good time to relax, drink, and maybe even learn a little from him. I bought a mismatched set for $40 on Facebook marketplace and was ready to go. As soon as we signed in and walked up to the tee box, we were paired up with two older gentlemen, Carmen and Chris, who later told me they had been playing since 1979. To put 1979 in perspective, that’s when McDonald’s introduced the Happy Meal, the Voyager discovered rings on Jupiter, and Michael Jackson released Off The Wall.
Imagine that you are an interdimensional warrior, going to battle with demons in other worlds to protect your own. Not only that, but you’re also a high school student with lots of friends, some of whom are girls who want to date you. I know those both seem like wild, unattainable fantasies, but that’s exactly the life you live when you play the Persona games.
Right before my state went into lockdown in March, a coworker let me borrow Death Stranding for my PS4. I was somewhat reluctant to start it because I knew it was going to be a giant time-suck, and I was still fighting my way through Red Dead Redemption 2. But eventually I jumped into it. I’m not going to spend much time reviewing the actual game, because that’s been hashed out elsewhere. But I will say that the story is wonderfully weird and complex, and the soundtrack, atmosphere and graphics are phenomenal. Instead, I’m going to talk about how this game affects my anxiety in both positive and negative ways.
In an ideal world, this is a game that wouldn’t even exist. The first Last of Us told such a complete story with such a perfect ending. No one was asking for this. Naughty Dog would need to really nail it to justify this game’s existence. So the question is, does The Last of Us Part II do that?