An inside look at the life of an indie game developer from Kevin Cole of SuperTry, maker of the roguelike Haque and tabletop rpg Space Kings.
I have a confession – I’ve been depressed more than half of my life. There have been a few years between when it started and now where I thought that I had it figured out. Maybe I did. But the fact is that right now I don’t. And I’ve been letting it affect and harm every aspect of my life. I’ve gone through therapy and have been on some different medications, but as of right now I’m on my own when it comes to my mental health. Some of you reading this will also be on your own, dealing with something similar. I write this because I want to get to you…
Square Enix ditched turn-based combat in its remake of Final Fantasy 7. It’s no surprise turn-based combat has grown stale over the years, but it isn’t the genre’s fault. It’s the developer’s for not innovating enough. Here’s how to revamp the entire combat system to its former glory.
Do you ever find yourself feeling overwhelmed by the weight of the world around you? Do you ever feel like you’re just reliving the same day, over and over? Have you ever thought to yourself, “This has gone on long enough; I just want it to end?”
If so, you may be suffering from O.W.F. (Open World Fatigue).
When is the last time you played a game that sucked you into its world? I’m not talking about just pretty graphics and landscapes. I’m talking about story, culture, lore, music, backstories, history, religion – in short, worldbuilding. It’s a term often thrown around by fiction writers that basically means crafting a believable, imaginary world that isn’t cookie-cutter like most of the drek we see nowadays. Worldbuilding can make or break a book just as it can a video game.
Hugh is just the worst, and not just aesthetically. Every time I see him, he’s Naruto-running around for no reason. If I don’t talk to him for a few days, he says creepy things like “I stood outside your house for hours waiting to see you.”