When is the last time you played a game that sucked you into its world? I’m not talking about just pretty graphics and landscapes. I’m talking about story, culture, lore, music, backstories, history, religion – in short, worldbuilding. It’s a term often thrown around by fiction writers that basically means crafting a believable, imaginary world that isn’t cookie-cutter like most of the drek we see nowadays. Worldbuilding can make or break a book just as it can a video game.
Hugh is just the worst, and not just aesthetically. Every time I see him, he’s Naruto-running around for no reason. If I don’t talk to him for a few days, he says creepy things like “I stood outside your house for hours waiting to see you.”