Square Enix ditched turn-based combat in its remake of Final Fantasy 7. It’s no surprise turn-based combat has grown stale over the years, but it isn’t the genre’s fault. It’s the developer’s for not innovating enough. Here’s how to revamp the entire combat system to its former glory.
Do you ever find yourself feeling overwhelmed by the weight of the world around you? Do you ever feel like you’re just reliving the same day, over and over? Have you ever thought to yourself, “This has gone on long enough; I just want it to end?”
If so, you may be suffering from O.W.F. (Open World Fatigue).
When is the last time you played a game that sucked you into its world? I’m not talking about just pretty graphics and landscapes. I’m talking about story, culture, lore, music, backstories, history, religion – in short, worldbuilding. It’s a term often thrown around by fiction writers that basically means crafting a believable, imaginary world that isn’t cookie-cutter like most of the drek we see nowadays. Worldbuilding can make or break a book just as it can a video game.
Hugh is just the worst, and not just aesthetically. Every time I see him, he’s Naruto-running around for no reason. If I don’t talk to him for a few days, he says creepy things like “I stood outside your house for hours waiting to see you.”