In an ideal world, this is a game that wouldn’t even exist. The first Last of Us told such a complete story with such a perfect ending. No one was asking for this. Naughty Dog would need to really nail it to justify this game’s existence. So the question is, does The Last of Us Part II do that?
Articles by Joseph Delaney
Pokémon Snap was released in 1999, and over the last 20 years, it’s the only game in the franchise that I find myself coming back to time and time again. I’d say about once a year, I spend a lazy weekend afternoon playing through this short, yet sweet adventure, and each time, I love it even more. And I’m obviously not the only one, because when Nintendo finally announced a long overdue sequel last week, the reactions all over the Internet showed just how loved this spinoff game is. Honestly, I never need a reason to revisit Pokémon Snap, but the announcement of the sequel just gives me even more of an excuse to jump right back into the best game in the series. Let’s have a look at what made this game so special, and what the new game can do to both recapture the magic of the original, while also improving and expanding on it.
It’s innovator vs. imitator. Name brand vs. knockoff. This is Clone Wars.
When I heard that Tony Hawk’s Pro Skater 1 and 2 were getting remakes, the opening lines to “Superman” by Goldfinger were the first thing to pop into my brain. I know I wasn’t the only millennial gamer this happened to, because when I looked the song up on YouTube, the comment section was full of people just like me saying “who’s here after the remake announcement?” The nostalgic rush that corny ska song gave me was overwhelming.
My mom spent years trying to beat Yoshi’s Story on the N64 by collecting only melons. One melon eluded her. And for Mother’s Day, I will complete her quest.
As much as I appreciate how far gaming has come as an artistic medium, sometimes it’s just too much. Sometimes, I don’t want to play a game that makes me question the very concept of free will. Sometimes, I don’t want to make complex moral choices where neither outcome appears to be the right choice. Sometimes … I just wanna jump.