Theres no denying that Super Mario Sunshine is a beautiful game, but what else does it really have going for it? An analysis of Sunshine without the nostalgia goggles.
Articles by Joseph Delaney
Do you ever find yourself feeling overwhelmed by the weight of the world around you? Do you ever feel like you’re just reliving the same day, over and over? Have you ever thought to yourself, “This has gone on long enough; I just want it to end?”
If so, you may be suffering from O.W.F. (Open World Fatigue).
Your personality determined by your favorite connsole, from Atari to Nintendo to PlayStation to XBox. What system defines you best?
Hugh is just the worst, and not just aesthetically. Every time I see him, he’s Naruto-running around for no reason. If I don’t talk to him for a few days, he says creepy things like “I stood outside your house for hours waiting to see you.”
Imagine that you are an interdimensional warrior, going to battle with demons in other worlds to protect your own. Not only that, but you’re also a high school student with lots of friends, some of whom are girls who want to date you. I know those both seem like wild, unattainable fantasies, but that’s exactly the life you live when you play the Persona games.
In an ideal world, this is a game that wouldn’t even exist. The first Last of Us told such a complete story with such a perfect ending. No one was asking for this. Naughty Dog would need to really nail it to justify this game’s existence. So the question is, does The Last of Us Part II do that?